five screens behind a window showing people you can’t reach, but still feel close to. it’s about watching, wanting in, and staying out.
The Window (BFA Thesis Installation, 2025). A five-channel video installation made with Dell monitors, a physical hanging window, rope-as-trees, and a looping 3D animation built in Unreal Engine 5. Completed in 2025, it creates a space that feels like peeking out or maybe in, depending on who’s looking.
The piece plays with observation, disconnection, and longing. It’s about wanting to be part of something but also wanting to be safe, tucked behind glass. I built a world where people (digital, faceless, kind of ghostlike) interact through fragmented dialogue. They exist in relation to each other, but not quite with each other. The deer is always nearby, always watching, not sure whether to stay still or bolt into the chaos.
I’ve always made dollhouse worlds. I’m drawn to watching, to people doing things. And I’ve always used screens as an escape, so here I turned that into a trap; a glowing window that promises connection but keeps you out. The ropes pretend to be trees. The environment pretends to be real. It’s not. But it still makes you feel something.
I taught myself to animate in Unreal not because I wanted to make a film, but because I wanted to build a space that felt like mine. The world loops every five minutes. People stayed for the whole thing, which made me feel like they got pulled in too.
Also, the hanging window weighs 100 pounds. Getting it up safely was crazy. I designed it with help from my brother, who’s a computer engineer, so it wouldn’t kill anyone.